Playing Marvel Snap and not sure how the “Collection Stage” works? Don’t panic, we’ll explain everything to you.
You know all the good things we think of Marvel Snap. We’ve even given you some advice to start on the best of omens. But this time we return in detail to one of the essential elements of the game since it allows you to get new cards: the collection level.
The collection level in Marvel Snap
On the collection level you can get new cards: the further you advance there, the more cards you will get. In order to level up, you need to improve the quality of the cards you already have.
This progress depends on the buff applied (and therefore the number of credits and boosters spent), as shown in the table below:
card quality | Collection level progression |
---|---|
Superior | +1 |
Rarely | +2 |
epos | +4 |
Legendary | +6 |
Ultra | +8 |
infinity | +10 |
So if you upgrade one of your cards to the maximum, you advance 31 collection levels.
In addition to the new cards, we also get other rewards (credits, gold, etc.). How often ? In which order? We explain everything to you.
The rewards
First of all, you need to understand that the rewards depend on your collection level. When you start playing, the game grants you a new card once you reach two levels. This is obviously the reward we prefer. After level 14, you need to complete four levels to get a card. Etc…
Beyond level 500, the operation differs again. You no longer necessarily get a new card, but open collector’s chests (every eight to twelve levels). And the content of these is diverse, with different probabilities of receiving this or that reward. We summarize everything in the table below:
awards | probability |
---|---|
Pool card 3 | 47.25% |
pool card 4 | 2.5% |
Pool card 5 | 0.25% |
200 credits | 10% |
350 credits | 5% |
150 golds | 10% |
100 collectible tokens | 25% |
Luckily, the developers are friendly and offer some guarantees (to avoid throwing your phone out the window after opening your nth chest without getting a single card):
- in the worst case, you can open 6 chests in a row without getting a new card;
- for every 40 open chests you are guaranteed to get a Pool 4 card (so a maximum of 79 open chests between two Pool 4 cards).
And since all this is decidedly too easy (no), this behavior changes again at level 1000. You now have to climb twelve levels in order to open a collector’s reserve. It’s almost like a collector’s chest, but with different rewards:
awards | probability |
---|---|
Pool card 3 | 22.25% |
pool card 4 | 2.5% |
Pool card 5 | 0.25% |
300 credits | 10% |
400 credits | 5% |
200 golds | 10% |
100 collectible tokens | 25% |
card variant | 10% |
avatar | 7.5% |
title | 7.5% |
A small additional highlight: If your card collection from Pool 3 is complete, you will receive it in between 200 and 600 collector’s tokens.
And here, too, you benefit from a number of guarantees:
- If your Pool 3 card collection isn’t complete yet, Collector Supplies are grouped into groups of four: one card, one cosmetic (avatar or title), collectible tokens, and credits or gold in each stack (but in random order);
- As with chests, you’re guaranteed a card from Pool 4 for every 40 Collector’s Reserves opened.
Downgrade maps
Each new season introduces new cards, pooled 4 or 5, making them hard to come by. As long announced, on January 31, 2023, some cards will be downgraded to a lower pool for the first time. A total of four cards are downgraded from Pool 4 to Pool 3 and another five from Pool 5 to Pool 4.
They are therefore easier to recover, which primarily affects the way you spend your collector’s tokens. Unless you absolutely want a Pool 4 or 5 card (which cost 3000 or 6000 tokens respectively), it’s best to use them for Pool 3 cards (which “only” cost 1000 tokens).
All of our handy guides in the How to section