Let’s discover Bright: Survival, a third-person action that combines zombies and a medieval setting in which up to four players can work together.
When you think of the Middle Ages, what comes to mind other than movies starring Pippo Franco? Of course the zombies. It seems that there were many of them back then and that they were always ready to devour the living, fueled by their insatiable hunger. Like no zombies? Are you telling us that between one Charlemagne and one pope too many in Avignon there was no room for creatures returned from the world of the dead? Let your imagination carry you a little and try to imagine this world between reality and fiction, maybe by reading ours Special dedicated to Blight: Survival.
The game that didn’t (yet) exist
The altars serve as a save point
Speaking of Blight: Survival, which can only be assumed first gameplay video released by the developers a few months ago. Unfortunately, by its own admission, calling it a gameplay video is a bit of an overstatement, as it’s more of a demonstration video of the game’s concept. From this point of view, no attempt was made to hide it. In fact, the confession, if we want to call it that, was spontaneous so as not to deceive the community in any way. And the result was a decidedly sparkling dialogue.
For example, the developers’ response to a user on Steam who accused them of announcing the game ahead of schedule is insightful and helps shed light on where things stand. Meanwhile, they spoke about the possible console versions: “We hope to bring the game to consoles as well. Hope is the keyword. We can’t promise that, but we’ll do everything we can to make it happen.” They then outlined some of the features they plan to bring to Blight Survival: “Right now, we’re not interested in having PvP in the game and are focusing us on PvE. We want to give it a great backstory, but it’s not a narrative game in any way.” Finally, they got to the state of development, regarding criticism of the material shown, which has been accused of being too hasty and wrong (according to their own Specifications, let’s remember): “The game is in early development and the pre- Alpha gameplay is designed to attract talent and investors/publishers. We didn’t want to hide it from the community, but obviously the virality of the ad is having a negative impact on expectations .
The zombie related medieval setting might be an idea
Unfortunately we couldn’t avoid that. With great power comes great responsibility… or something like that.”
In another post, they gave even more clarity about the status of the work and answered a question about the possibility of seeing the game 2023: “We are early in production and still working on it part-time. Even if we start full-time and expand the team, you still need a lot of patience. When we are fully funded we will likely issue a roadmap and we will update you step by step. The main goal of the gameplay video was to attract investors and talent. From that point of view it was a great success.”
Gameplay that isn’t gameplay
Will the graphics of the final version reach this level?
So the gameplay video can become a blunder, at least if you don’t interpret it as it is, i.e. don’t assume its function, namely not showing the game, but thatgame idea. It was made to convince the viewer that it is a promising project to invest in, and in that respect it hits the mark. From all you see there is little or nothing definitive, and probably the game systems do not yet exist, if not at a prototype stage. Even the map could be just demonstrative, useful for condensing the situations you wanted to show. So what can we expect from Blight: Survival after watching the footage? In the meantime that it has been developed, given the resonance it has had, it carries on its main ideas. For now we can analyze what Blight: Survival wants to be more than what is or will be, because for now it’s almost nothing.
Demons lurk on earth
The developers clearly want to make a game cooperative PvE with zombies, stealth mechanics, and a scenario that deviates from the Left 4 Dead canons but is still engaging. Choosing a medieval setting certainly depended on one of her passions, but also on the desire to stand out while creating something unique and salable on the market. Indeed, it is fascinating to contemplate the possibility of a playing style that mixes zombies with a melee weapon combat system that leans toward realism. However, the sight of the knight confronting the undead and stabbing them with his sword doesn’t really tell us much about the game dynamics that need to be worked out by the game designers. It’s hard to imagine that the player will be asked to fight against large hordes of zombies with swords and clubs, while more likely opting for more physical clashes against a small number of opponents at once.
The bow can also be used in the game
Of course, it’s fair to point out that this is pure speculation on our part and should be taken as such. The part stealth it’s the one that felt more rushed, but in reality there’s little point in criticizing him at this stage. Sure, seeing a character sneaking around in full armor and surprising enemies from behind is always a lot of fun, but we’re pretty sure it won’t be like that in the final version and there will be more care in characterizing the different character systems. We can now agree that the goal is to give the player the widest possible approach, which we will then translate into gameplay.
story and graphics
Choosing the Middle Ages as a setting can work
For what concern narrative side not much to say now. The plot is about two states engaged in an endless war that has shed so much blood that it impregnates the land itself, making it extremely fertile. Unfortunately, its fruits are not carrots or zucchini, but infernal creatures. The task of the player is therefore to put an end to the war, passing various tests and reaching the places where the monsters have manifested themselves more violently, all through a campaign that can be played alone or in the company of up to three can be addressed by other people. Of course, the background will be wider and more refined in the final version, but for now there’s not much more to know.
From the side of graphic of Blight: Survival doesn’t make much sense to talk about at this point since nothing of the actual game has been shown. Also, it’s going to be years before there’s anything definitive, so it’s better to sit out the verdict. Sure, we know that one of the reasons for the interest in the trailer was the graphics, but it’s really premature to comment, almost wrong. Can we assume that the realistic style will be maintained until the end? Definitely not, just like we can’t put our hand in the fire for a final rendition on the same level as what we’ve seen. We will tell you.
It is difficult to express certainties and doubts about such an immature project. In fact, the main doubt is that the game cannot be closed, but considering the success of the presentation video, resources should not be lacking.
- Sliced zombies with two-handed broadswords already intrigue us
- The developers are very open to the community
- There was nothing to see of the actual gameplay